Independent game development · Veracruz, Mexico
I build games that hold up on what they offer, not on how long they keep you.
The studio
I'm Karema, and Sentay Studios is the name I sign my independent work with. I design and program complete games.
- Godot 4 · GDScript
- Unity · C#
- PICO-8 and Picotron · Lua
- Blender · Ren'Py
- GDD and GTD documentation
The team
Sentay Studios runs small: a fixed core, plus the people each project calls for.
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Karema
Direction & Programming
Designs the mechanics, writes the code, and keeps the documentation honest. Works in Godot, Unity, PICO-8 and Picotron.
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Enrique Mauro
Writing
Builds the stories and the multiple-ending structure. Collaborating on Lost Floor.
Games
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Unshriven
An unabsolved soul has sixty seconds to climb out of limbo before sentence is passed. Eight levels, three hidden clocks, and a final verdict that doesn't forgive shortcuts.
Play on itch.io
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Lost Floor
Psychological horror. Kyoko Asada is trapped on the 13th floor of a building that has no 13th floor. The orientation meter is the core mechanic, and there are four ways out. Written with Enrique Mauro.
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Night Notes
First-person raycaster. Recover five echoes inside a shifting maze while something tracks you through it. Every note you find opens a minigame with rules of its own.
Contact
Got a project in mind, or want to play something before it ships? Send a message — I answer.