Independent game development  ·  Veracruz, Mexico

I build games that hold up on what they offer, not on how long they keep you.

The studio

I'm Karema, and Sentay Studios is the name I sign my independent work with. I design and program complete games.

  • Godot 4 · GDScript
  • Unity · C#
  • PICO-8 and Picotron · Lua
  • Blender · Ren'Py
  • GDD and GTD documentation

The team

Sentay Studios runs small: a fixed core, plus the people each project calls for.

  • Portrait of Karema

    Karema

    Direction & Programming

    Designs the mechanics, writes the code, and keeps the documentation honest. Works in Godot, Unity, PICO-8 and Picotron.

  • Portrait of Enrique Mauro

    Enrique Mauro

    Writing

    Builds the stories and the multiple-ending structure. Collaborating on Lost Floor.

Games

  1. PICO-8 Released

    Unshriven

    An unabsolved soul has sixty seconds to climb out of limbo before sentence is passed. Eight levels, three hidden clocks, and a final verdict that doesn't forgive shortcuts.

  2. Picotron In development

    Lost Floor

    Psychological horror. Kyoko Asada is trapped on the 13th floor of a building that has no 13th floor. The orientation meter is the core mechanic, and there are four ways out. Written with Enrique Mauro.

  3. Picotron In development

    Night Notes

    First-person raycaster. Recover five echoes inside a shifting maze while something tracks you through it. Every note you find opens a minigame with rules of its own.

The full catalogue on itch.io

Contact

Got a project in mind, or want to play something before it ships? Send a message — I answer.

contacto@sentaystudios.com